tag:blogger.com,1999:blog-27901662.post5212678697995174208..comments2024-03-28T07:30:33.361+00:00Comments on Zack Rusin: OpenVG ReleaseZackhttp://www.blogger.com/profile/16222054590923441165noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-27901662.post-50070944931452319152009-05-16T08:42:00.000+01:002009-05-16T08:42:00.000+01:00Is this a full implementation that will pass the K...Is this a full implementation that will pass the Khronos Conformance Tests?<br /><br />Also, please give your opinion on the long term usefulness of OpenVG.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-27901662.post-88724633607388101862009-05-12T18:40:00.000+01:002009-05-12T18:40:00.000+01:00Enough with the useless 2D stuff. You said you'll ...Enough with the useless 2D stuff. You said you'll dump some code that should make me happy. So bring the full OpenGL 3.1 Gallium+LLVM stack for ATi+NVIDIA right now !<br /><br />I'm waiting.bestouffhttps://www.blogger.com/profile/12634848155386893270noreply@blogger.comtag:blogger.com,1999:blog-27901662.post-66311976852313259372009-05-11T18:56:00.000+01:002009-05-11T18:56:00.000+01:00Fantastic stuff! Keep up the good work!Fantastic stuff! Keep up the good work!Ariya Hidayathttps://www.blogger.com/profile/03121582140059106015noreply@blogger.comtag:blogger.com,1999:blog-27901662.post-65855169148003276302009-05-10T20:44:00.000+01:002009-05-10T20:44:00.000+01:00Is it possible to accelerate X's 2D stuff using th...Is it possible to accelerate X's 2D stuff using this? Is there a long-term (or short-term :) roadmap available anywhere for achieving a new, fully accelerated and cruft-free version of X based on Gallium?Lee_Bhttps://www.blogger.com/profile/09161796299887331859noreply@blogger.comtag:blogger.com,1999:blog-27901662.post-76131510439487040102009-05-10T12:21:00.000+01:002009-05-10T12:21:00.000+01:00on your february, 7 2008 blog post you wrote
Whil...on your february, 7 2008 blog post you wrote <br /><I>While OpenVG 1.0 is essentially useless for our drool-causing desktops because it doesn't even touch the subject of text handling, 1.1 does and that in itself makes it a great low-level 2D vector graphics api.</I>i'd be curious as to whether VG 1.1 support is in the works ;)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-27901662.post-26238972539578795142009-05-10T12:20:00.000+01:002009-05-10T12:20:00.000+01:00I have little question. Does QT support this track...I have little question. Does QT support this tracker? What about future?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-27901662.post-20266228473122320612009-05-10T12:02:00.000+01:002009-05-10T12:02:00.000+01:00Awesomeness!
But where can I get information about...Awesomeness!<br />But where can I get information about gallium-using drivers? Is the tungsten-hosted wiki uptodate?<br />(I myself have a i965, and it's listed as a “work-in-progress”).sandsmarkhttp://iskrembilen.comnoreply@blogger.comtag:blogger.com,1999:blog-27901662.post-28753374893163445632009-05-10T03:04:00.000+01:002009-05-10T03:04:00.000+01:00It's not antialiased!It's not antialiased!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-27901662.post-36143548162595886342009-05-10T02:28:00.000+01:002009-05-10T02:28:00.000+01:00"While my opinion on 2D graphics and long term use..."While my opinion on 2D graphics and long term usefulness of OpenVG changed drastically during the last year"<br /><br />Please elaborate!Hugohttps://www.blogger.com/profile/14711489462664363894noreply@blogger.com